Archive for July, 2010
Okay, so I continue to make progress on the animatic. The last shot we saw was the establishing shot of the lone monk drawing water from a well just outside the monastery wall. Shot 5c cuts to a close up of him drinking water, and then we see him slowly look up as he realizes something is coming in to shore from the open sea. The fog and mists start to clear as 3 viking raiding ships come into view.
It’s been fun working on these animatic shots. It’s sort of like sketching for me, as I can’t actually draw. I’m really starting to get the ideas in my head out onto the screen while working on these shots. Being able to not worry about detailed meshes and textures of any kind is sort of liberating in a way. Just plain colours on the meshes and some basic lighting is enough to get the point across about the idea for the shots. It’s also good practice to start playing with simple armatures needed to do the simple poses and motions in the animated shots for the animatic (there is movement in some of the shots). It’s amazing how much definition you can achieve for a shot without worrying about fine details. The feel of the shot and the framing of the camera are all starting to get defined, and even though none of these meshes will be used, it’s sort of nice to see the project as a whole progress at these low detail stage.
Ran across these 2 pieces by Platige Image. Something to do with the 600th anniversary of the Battle of Grunwald in Poland I believe. Anyway, it’s mainly a live action piece, with some supporting vfx animation. The main thing I like is the similar (if not exact) characters, weapons, and especially the colour treatment of the shots. Will definitely keep this as a reference piece!
- Party Technology Workshop using Blender and Raspberry Pi’s
- Game Development with Blender
- Blender Conference 2013, 25-26-27 October, Amsterdam
- Reconstructing a Lightning Bolt in Blender
- 3D Printed Spider Bot
- Digital Rebel Academy Students Reel
- Fjort – Glasgesicht (Musicvideo made with blender)
- CG Asset Development Reel
- Blender roadmap – 2.7, 2.8 and Beyond
- Beautiful British Columbia